ULULAB
Developer:
Ululab
Montreal, Canada
Release Date:
TBA
Platforms:
Google Play (US & UK)
iOS (coming soon)
Website:
http://games.ululab.com/math-makers
Regular price:
USD $7.99/month
Math Makers expands on the multi-award winning Slice Fractions series. The player controls a myriad of wacky characters and makes their way through puzzle-filled levels, each of which contains a math lesson hidden in the gameplay. They’ll encounter strange and wonderful creatures, collect pets, and learn math without feeling like they’re studying in school.
In 2014, Ululab released Slice Fractions, which would go on to garner multiple awards and become a runaway success. While developing its sequel, the team prototyped other games that would allow them to explore more than just fractions. Math Makers was born. After receiving funding from the Canada Media Fund (CMF) and Creative Export Canada (CEC), the team expanded its prototype and developed a game that would teach kids addition, subtraction, fractions, place value, numeracy and more. They stuck to two core principles: Math Makers needs to be fun, and educational.
Gradually teaches math with brand new games mechanics.
Designed alongside university researchers, by developers with advanced education training
Contains over 500 unique physics puzzles in 5 colorful worlds.
Kids can collect and customize their pet outfits and hats.
Play in a child-safe environment, no ads or in app-purchases.
The math is hidden in the gameplay. Kids learn addition, subtraction, fractions, place value, numeracy, complex operations, order of operations, and more, without realizing they’re learning.
Lots of domino effects, wacky physics, and item collecting encourages children to replay levels, and enhances their learning through repetition.
Boilerplate
Ululab is a pioneer of high-quality game-based learning, pushing the concept to the limit by producing fun and educational video games for kids. Backed by academic studies and experienced educators, Ululab’s team ensures their games are intuitive and lead to profound conceptual learning.
Game design
François Boucher-Genesse
Raphaël Dely
Caroline Palardy
Programming
Danny Forest
Kevin McNally-Gagnon
Gabriel Sauvé
Visuals
Sanaa Legdani
Annie Rodrigue
Marketing
Pierre-Yves Dansereau
Rami Nuseir
Producing
Kitty Crawford
Audio
Justin Bell
Xavier Fecteau (Vibe Avenue)
Mathieu Lavoie (Vibe Avenue)
Advising
Laurent Mascherpa
Pierre Moisan, CEIM
Pedagogical advising & Research
UQAM
Stéphane Cyr Ph.D., Department of Mathematics
Virginie Houle Ph.D., Department of Education
Martin Riopel Ph.D., Department of Didactic
McGill
Adam Dubé Ph.D., Department of Educational & Counselling Psychology
Run Wen, Ph.D. Candidate, Department of Educational & Counselling Psychology
Gulsah Kacmaz, Ph.D. Candidate, Department of Educational & Counselling Psychology
Special Thanks
Dany Joly, Ululab Co-Founder
Jean-Guillaume Dumont, Ululab Co-Founder
This project has been made possible in part by the:
– Canada Media Fund
– Government of Canada
– Nova Science